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#Skyrim special edition codex problems mod
iEquip is a fantastic mod that you can use with basic features, or a lot more in-depth.
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Smooth Camera makes controlling a Skyrim avatar a delight, with a much more polished "action" feel, almost like modern games in its slickness now. All you need really (in conjunction with SkyUI's built-in favourites system). Especially when combined with Immersive Camera. In particular, the new animation engine, Nemesis, is doing wonders for making Skyrim PC control and movement more life-like. Some really solid improvements since I last got into it.
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Requiem was the centerpiece, but I'm thinking of switching out for YASH and some survival mods.Ĭhrist, I was so bored I decided to get into modding Skyrim for the umpteenth time - again.
#Skyrim special edition codex problems mods
Im personally in the middle of attempting to build a modlist that maximally unfucks skyrim with as minimal mods as possible and more importantly as minimal autistic fuckingaround with different programs and editing as possible. YASH effectively does what you'd otherwise need about 20 different mods to address and fundamentally changes skyrim in a way that I think is better suited to its jank, by making character skill matter more than player skill. But yeah maybe theres some other stuff that doesnt work too well but i havent seen any complaints. No idea what to do if you want to use vanilla lighting, which is actually really good in SE). This is "fixed" by just using whatever SSE interior lighting change mod of choice after requiem. I only noticed this in helgen cave tbh, where a torch/fire basin thing was removed. But more annoying is requiem reverts some cells to what it thinks is "vanilla" which means some areas will have light coming from a source that isn't there because requiem changed it. The only problems are fairly minor stuff like the cell edits Req makes not being updated for SE's changes (most noticeably: water flow data, easily fixed by a misc fix on the nexus. Click to expand.LL requiem works fine for the record.